Press kit

Slopverse

A browser game where you type a line and get a movie scene back: written, painted, voiced and scored by AI while you play.

Fact sheet

Slopverse is an AI story game played in the browser. You type any world you can think of and what you do in it, and every turn comes back as a scene: a painted picture, characters who speak in their own voices, a narrator and music, cut together like a film while you play. There is no script and no level list: the story goes wherever the player takes it, and a streamer's chat can steer it too. Nothing to install.

Developer
Jonathan Larson (solo developer)
Based in
California, USA
Release
Playable now at slopverse.ai, open sign-up (early access)
Platforms
Web browser, built for a computer; phones work too
Price
10 free scenes, about 10 minutes of film. No card. Plans from $10 a month: Starter $10 (100 turns), Plus $20 (225 turns), Director $50 (600 turns). Top-up: 50 turns for $6, never expire. A turn is one move you send.
Website
slopverse.ai
Press contact
jonathan@slopverse.ai

Key features

Made with AI

Slopverse is made with AI. The story text, every picture, every voice and the music are generated by AI models while you play. No real person is depicted, and no photograph or recording of a real person is shown. The game itself (the engine that directs the scenes, the safety checks, the site) is built by one developer working with AI coding agents.

Content

Slopverse is for adults: every account confirms it is 18 or older at sign-up. Stories can be dark, violent or romantic at about the level of an R-rated film; pictures never show nudity, and a picture in which anyone may read as under 18 is refused in any romantic scene. Creator accounts are locked to stream-safe settings, so the game is safe to play on a broadcast.

Media

Download the press kit (zip, 45 MB)The 720p trailer, the 15-second loop, 4 screenshots, 6 stills, the logos and the fact sheet. The 1080p trailer and the gameplay clips download one by one below.

Launch trailer (88 s)

Four worlds, played live: a nana in a giant robot, the Dark Lord's HR department, IT support for the Underworld, and a lighthouse at night. Real gameplay with the game's own voices and music. 1080p MP4 (99 MB) · 720p MP4 (18 MB)

How it works in 15 seconds (silent loop)

You type what you do; it becomes a scene; the world answers back. No sound track, loops cleanly. Download MP4 (12 MB)

Gameplay screenshots

Frames of real play on slopverse.ai, exactly as the page showed them.

Gameplay: the line the player typed appears over the scene it became (Nana Pilots the Giant Robot).
Gameplay: the line the player typed appears over the scene it became (Nana Pilots the Giant Robot). Download 1920x1080 (3.6 MB)
Gameplay: typing the next move, with suggested moves above the box (The Chosen One Has a Dentist Appointment).
Gameplay: typing the next move, with suggested moves above the box (The Chosen One Has a Dentist Appointment). Download 1920x1080 (2.2 MB)
Gameplay: a voiced line, with the speaker named on screen (Human Resources for the Dark Lord).
Gameplay: a voiced line, with the speaker named on screen (Human Resources for the Dark Lord). Download 1920x1080 (3.1 MB)
Gameplay: IT Support for the Underworld.
Gameplay: IT Support for the Underworld. Download 1920x1080 (2.6 MB)

Stills

Pictures the game painted during real play, shown at their own size.

Hollowmere, 1887 (gothic horror): dawn over the village. Painted by AI during play.
Hollowmere, 1887 (gothic horror): dawn over the village. Painted by AI during play. Download 1920x1080 (434 KB)
Hollowmere: the workshop of a hundred lamps. Painted by AI during play.
Hollowmere: the workshop of a hundred lamps. Painted by AI during play. Download 1920x1080 (497 KB)
The Orchid Job (1962 Riviera heist): the crew over the casino plans. Painted by AI during play.
The Orchid Job (1962 Riviera heist): the crew over the casino plans. Painted by AI during play. Download 1920x1080 (622 KB)
The Orchid Job: the getaway speedboat. Painted by AI during play.
The Orchid Job: the getaway speedboat. Painted by AI during play. Download 1920x1080 (737 KB)
The Corvo Off the Headland (sea adventure): the squall, from the wheel. Painted by AI during play.
The Corvo Off the Headland (sea adventure): the squall, from the wheel. Painted by AI during play. Download 1920x1080 (498 KB)
The Lisbon Job (heist comedy): Biscuit guards the sapphire at sunrise. Painted by AI during play.
The Lisbon Job (heist comedy): Biscuit guards the sapphire at sunrise. Painted by AI during play. Download 1920x1080 (383 KB)

Gameplay clips

Screen recordings of real turns, with the game's own voices and music. Nothing staged or added; only the waits between moments are cut.

I made the Dark Lord do a trust fall
Human Resources for the Dark Lord, 89 s, widescreen. Download MP4 (76 MB)
I asked my dentist about dragon parking
The Chosen One Has a Dentist Appointment, 66 s, widescreen. Download MP4 (69 MB)
I swung the lighthouse beam onto the wreck
The Keeper's Light, 51 s, upright. Download MP4 (35 MB)
I asked a dragon for her fire certificate
Dungeon Health and Safety, 59 s, upright. Download MP4 (55 MB)
My haunted satnav sent me through a river
Recalculating, 57 s, upright. Download MP4 (43 MB)
I judged the vegetable show. Both wizards fainted.
The Marrow Feud, 56 s, upright. Download MP4 (38 MB)

Logos

Logo, for dark backgrounds: SVG · PNG
Logo, for light backgrounds: SVG · PNG
Mark, for dark backgrounds: SVG · PNG
Mark, for light backgrounds: SVG · PNG

Everything here may be used in coverage of Slopverse. Every picture, voice and piece of music in it was made by AI during real play.

Press accounts

Writing about Slopverse? A press account gets free play, with the same pictures, voices and music as every player. Press the button, add your name and outlet, and Jonathan sets it up by hand, usually the same day.

Request a press account or write to jonathan@slopverse.ai: questions, more footage, an interview.

Or just play: 10 free scenes, about 10 minutes of film. No card.

Story angles

The developer

Jonathan Larson makes Slopverse on his own. He wanted the stories people already tell with AI chat to arrive the way films do: as a picture, a voice and a score, not a wall of text.

There is no studio behind it. He directs a crew of AI coding agents that write, test and fix the game in parallel around the clock, while he plays every build and decides what ships. The pictures, the voices and the music are made on rented graphics cards as each turn is played.

The name is the joke: the internet calls AI output slop, so he called the game Slopverse. It is also made with AI. That is the whole joke, and also the whole game.

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