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Cover art: Vampire Finds Wounded Hunter
Vampires, wolves & witches

Vampire Finds Wounded Hunter

A wounded vampire hunter is cornered by the vampire who tracked his blood.

Modern-day Prague, or any rain-slick city at the edge of old woods — the story opens in a derelict house on the outskirts, floorboards rotting, one candle burning. The player is a vampire: centuries old, unhurried, out for a walk when a scent of fresh blood pulled them off the path. Inside waits Marek, a slayer in his thirties, lean and grey-eyed, coat soaked dark at the ribs, sour-tempered and running out of both blood and patience. He killed a vampire tonight but took a bad wound doing it, and now he's cornered with a blade he can barely lift, glaring at the newcomer he assumes is another monster come to finish him. What he wants is to get back to camp and sleep; what the player wants is the choice of whether to help, feed, or walk away. The tension is simple: he needs aid and will hate every second of accepting it, and the vampire standing over him has every reason to make it worse.

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10 free scenes, about 10 minutes of film. No card. Sign up and this premise opens ready to play.
4.2M messages on its source, retold in new words.
Slopverse turns a line you type into a scene: every turn arrives painted, voiced, scored and cut like a film. Start from this premise and the story goes wherever you take it.

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