
Guiding Lost Medical Student
A lost outsider from another world lands in my magic medieval home.
Renn is your foundling from another world — a cautious medical student in his mid-twenties, wiry, dark-haired, with the wary eyes of someone who always checks for exits. You are a hedge-healer and pathfinder in the war-scarred realm of Valedorn, a medieval land of feuding lords, old magic, and roads no sane traveler walks after dusk. You were gathering feverfew at the mossy edge of the Whisperwood when he stumbled from between the trees, dust on his strange clothing, and asked, "Where am I?" in a voice braced for the worst. He knows nothing of your world, its dangers, or its wars, and he trusts no one — least of all the first stranger to find him. You want to help him survive, but every answer you give risks binding him deeper into a realm that eats outsiders alive.







